Detailed description: Detailed description:
PLEASE NOTE! 
 When delivered, our products are neither cut nor laminated. The accessories, like perspex boxes, file caskets and so on, that are sometimes shown in the catalog, were only taken to demonstrate a possible use of our items. They are not part of the item itself and not included.
 pages  35  
leaves  27  
Age  7-11, 12-13  
Contributors  Georg Breiner, Beatrice Deveaux, Paul Read  
manual  Recommended Age (s):  5-11 years  
Preparing the material:  All of the cards are meant to be laminated (recommended laminate thickness: 90-125 micron). 
 All picture, word, and text cards need to be cut out. The cards can be marked on the reverse side for control of error. They can be used as both reading and pairing material. 
 Sides not to be laminated: none 
 Sides or cards to be bound into a booklet: 32 cards printed on both sides. The cards should be bound in the correct order along the gray edge, so that the text appears on the left and the matching picture on the right.  
Teaching content:  Comprehensive pairing material for learning about the description and attributes of the horse-chestnut tree and about its growth cycle. The picture- and word cards are also suitable as early reading material.  
Possible Applications:  Cosmic education - Trees - Seasons 
 Free work, individual work, pair work, small group work.  
Before you begin:  To work with this material, the children require: 
 a mat or felt board, a die and playing pieces ... 
 … And of course conkers, leaves, etc.  
How to use:  The cards can be matched or used as reading material. 
 Dice game rules: 
 The player with the lowest dice roll starts. 
 Green spot: read the matching card out loud and collect 3 conkers. 
 Blue spot: answer the question correctly and collect 2 conkers. 
 Red spot: read the action card from the top pf the pile and follow the instructions. 
 Yellow spot: take a minute out to gaze at the tree. Collect 1 conker. 
 The conkers can be added to your dice roll total to move and extra spot per conker. Every time you pass the starting spot collect 3 extra conkers. 
 Objective: The player who brings the most conkers to the starting point after a set time is the winner.  
Control of Error:  The booklet or the cards for the game can be used as control of error. Alternatively, colored stickers can be stuck on the reverse side of the cards. The answers to the questions are printed upside-down on the question cards themselves.  
Additional information:  I took the photos for this material in my neighborhood between February and October 2002. 
 For more photos, links and extra horse-chestnut material, please visit 
www.lernmaterial.at pages  35  
leaves  27  
Age  7-11, 12-13  
Contributors  Georg Breiner, Beatrice Deveaux, Paul Read  
manual  Recommended Age (s):  5-11 years  
Preparing the material:  All of the cards are meant to be laminated (recommended laminate thickness: 90-125 micron). 
 All picture, word, and text cards need to be cut out. The cards can be marked on the reverse side for control of error. They can be used as both reading and pairing material. 
 Sides not to be laminated: none 
 Sides or cards to be bound into a booklet: 32 cards printed on both sides. The cards should be bound in the correct order along the gray edge, so that the text appears on the left and the matching picture on the right.  
Teaching content:  Comprehensive pairing material for learning about the description and attributes of the horse-chestnut tree and about its growth cycle. The picture- and word cards are also suitable as early reading material.  
Possible Applications:  Cosmic education - Trees - Seasons 
 Free work, individual work, pair work, small group work.  
Before you begin:  To work with this material, the children require: 
 a mat or felt board, a die and playing pieces ... 
 … And of course conkers, leaves, etc.  
How to use:  The cards can be matched or used as reading material. 
 Dice game rules: 
 The player with the lowest dice roll starts. 
 Green spot: read the matching card out loud and collect 3 conkers. 
 Blue spot: answer the question correctly and collect 2 conkers. 
 Red spot: read the action card from the top pf the pile and follow the instructions. 
 Yellow spot: take a minute out to gaze at the tree. Collect 1 conker. 
 The conkers can be added to your dice roll total to move and extra spot per conker. Every time you pass the starting spot collect 3 extra conkers. 
 Objective: The player who brings the most conkers to the starting point after a set time is the winner.  
Control of Error:  The booklet or the cards for the game can be used as control of error. Alternatively, colored stickers can be stuck on the reverse side of the cards. The answers to the questions are printed upside-down on the question cards themselves.  
Additional information:  I took the photos for this material in my neighborhood between February and October 2002. 
 For more photos, links and extra horse-chestnut material, please visit 
www.lernmaterial.at