Show jumping game - Do you know your feelings
Show jumping game - Do you know your feelings
Show jumping game - Do you know your feelings
Show jumping game - Do you know your feelings
Show jumping game - Do you know your feelings
Show jumping game - Do you know your feelings
Show jumping game - Do you know your feelings
Show jumping game - Do you know your feelings
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Show jumping game - Do you know your feelings
Show jumping game - Do you know your feelings
Show jumping game - Do you know your feelings
Show jumping game - Do you know your feelings
Show jumping game - Do you know your feelings
Show jumping game - Do you know your feelings
Show jumping game - Do you know your feelings
Show jumping game - Do you know your feelings

Show jumping game - Do you know your feelings

With this game you can talk to children about their feelings.

When do you feel angry? When anxious? Or sad? Or happy?

A jumping game for children from 4-13 years

  • Playing time: 30 minutes
  • Playing time: 30 minutes
  • Playing time: 30 minutes
CooleFreunde
1607939
99098013148
€55.50
Tax included
Quantity

Please note:

Montessori materials are NOT toys, but educational materials. Proper use requires appropriate training.

Montessori materials may contain small, rough, sharp, or other elements that could cause injury or damage if used improperly.

It may therefore only be used by children under the supervision of appropriately trained persons and in an appropriate environment.

Attention: Please consider our quality guidelines!

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Feelings play an important role in our lives. They have a strong impact on our behavior. It makes sense to get to know and understand them because it promotes social skills. This game encourages children to discover what feelings they can have in certain situations. They learn to think about the reasons for these feelings and to think about what they can do to feel better.

Beginning: The children stand and move freely in the room. The five circles, "angry", "fearful", "joyful", "sad" and the white circle with the question marks, are spread out on the floor. The orange circle, 'Then what can you do?' is some distance from the other circles.

Course of the game: An adult selects 20-25 cards to play and reads a situation that is described on a card, for example: "You have to give a presentation in front of the class". The children are now allowed to jump to the circles on which the feelings that they think fit the situation are shown. It can be one or more feelings. If a child cannot decide, it can jump to the white circle with the question marks. From time to time, a child may be asked to stand on the orange circle and think about what they could do to feel better in the situation.
End the game with appreciative words and a summary of the conversation.

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